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Sunday, July 26, 2015

Texturing and Shading martini glass project for week 2.

our next project was working on a martini glass. This was a glass shader and i also  added some liquid so i could play with refraction.

Next was a transparent plastic.


Experimenting with metal and this was an attempt at bronze.


For my last shader, i thought I would try and challenge myself. Marble is not just a flat surface. It has a more skin like feel to it. So the sub-surface scattering shader works great for this type of stone. This material is probably why the masters used it to sculpt their figures.



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